The Situation: The party is still trying to cure Asteri and Mongo of petrification though Mongo has lost an arm and been damaged. They have narrowed down the area to search for stonethrush and talked to Black Peggy; who offered them 4 bargains to cure their friends. They left to discuss the deals and beat the night. Camping again outside Headale.
Travel Times: 3hrs (F); 3½ hrs (M); 4hrs (S) to tower, + 1hr to Black Peggy
What I think the party might do:
- Try to convince townsfolk to help them kill the Gorgon.
– Townsfolk will not assist but Eidan Kreft can be persuaded (rude for a Knight to impose on another’s quest)
– Eidan will not go into the sinkhole
- Visit Black Peggy Again on Eldermans Peak
-take one of her bargains
-she will offer another bargain, lend me your voice, sweeten the deal with Cats Vision. If party accepts this one she brands the party members tongue
-if accept any of the bargains she kills a cockatrice to create a oil that removes petrification
- Look for Stonethrush
-have the general area, need two more successful nature checks (DC 15,18) to find the stonethrush
-DC 16 to create Salve with Herbalism Kit
Black Peggy lair:
A jagged cave mouth opens into the side of elderman peak. Inside the tunnel, small stones, bones (some fresh with blood still on them others bleach white) of small creatures.
The tunnel enters into a small cave, that has strings of herbs and plants hanging from the ceiling, rickety shelves that hold oddities (an eyeball that looks north, a bag that yells profanities, a cragcat kitten skull (Cats Vision) curved with runes). There is a chicken coup on one side that has cockatrice’s in it. Dolls of twisted humanoids are set on a bed (they hold the souls of people who made deals with black peggy). Insects skitter along the ground, centipedes, spiders (form a swarm if black peggy is attacked)
• Shadows seem abnormally gaunt and sometimes move on their own as though alive.
• Creatures are transported to a harmless but eerie demiplane filled with shadowy forms, waxy corpses, and cackling. The creatures are trapped there for a minute or two, and then returned to the place where they vanished from.
Black Peggy: has bluish skin t hat is wrinkled and saggy, two horns curl out of her temples and she has serrated teeth. Clawed hands and tattered robes adorned with the bones of small creatures and a necklace of red beads (a necklace of Fireballs). Her black hair has fungus and bones woven into it.
The Tower: Built off of the mountain pass. A crumbling wall surrounds a courtyard with a dilapidated tower in its center. What was once a 3 story tower has been reduced to 2 with the top layer collapsing inward. A metal scraping sound can be heard coming from the tower grounds.
A sinkhole has appeared in one corner of the courtyard.
The gorgon still patrols the ground, Mongo has been smashed and partially eaten. (Can hear the Screeching of metal on Metal)
-The tower has two levels,
- Ground floor: looks like it may have been a kitchen area but the topmost layer of the tower has collapsed onto it, boards and glass vials are strewn about. (DC 13 investigation to find enough supplies to make an alchemist’s kit)
- Second Floor: is mainly support beams and a few portions of floor. A bed rests half off of the floor and a desk is on a portion of the floor. (Inside the desk is a journal and half an inkwell of Wizards ink.)
Journal: Has a few entries that can be made out.
-I don’t know if the master was aware but i have found a chamber under the tower. I will have to investigate further,
-it is horrid, I wish the master was here to tell me what to do, I dare not tamper with the wards and their is no one I can trust with this knowledge, I must bury it.
-It haunts my dreams the knowledge of what rests beneath my feet. What can I do master? I am so alone.
-I cannot let it out, i must keep it sealed.
-Calling in every favour owed to my master has paid off, a guardian for this place, the last I can do. This burden is to much, I cannot carry it without master. I go to him now. DO NOT LET IT OUT
In the sinkhole:
Extends down about 80ft. Into what appears to be a corridor of worked stone that has started to collapse. The hallway extends 15ft ahead of you.
-Ludwig Mendal is trapped in the hallway from a partial cave in. His legs have been crushed, he starved to death and now wakes up every morning still starving to death. His has gone half mad, rambling about a shard, the knight, don’t touch it. It’s not the star. It’s not the star. (has 5 levels of exhaustion)
-party can see a faint green light in the distance (pulsing)
-In Mendals pack: a scroll of greater restoration, a scroll of remove curse, potion of healing, 20gps, rope, grappling hook, and The rod of the Rune Breaker.
The Chamber of the Figurine:
A circular doorway leads into the chamber and a series of glyphs are carved along its exterior. Columns are spaced out with in the chamber and have sheets of metal placed on them. Floating above a raised pedestal is an obsidian Figurine of a howling women. a neon-greenish light from its edges but at its core is a crimson drop that pulses and swirls. Inscribed on the base of the pedestal are glyphs like around the door. The figurine has an invisible barrier around it, touching it alerts the Helmed horror who forms together.
-when the party enters the chamber, the metal sheets rip off of the columns and forms a Helmed Horror. (it has a flame-tongued longsword)
-party cannot get to the shard,
-return to the town and then Keruxabradaxu
While party is leaving Headale, or traveling through the mountains, run into a group of tribesmen from Musaddar between 6-10 tribal warriors and 1 berserker, they have 6 interconnected rings branded into their flesh and painted on them in blood.
Had to fill in characters (jeselyn (hafling ranger), Duvad (Half-orc Ranger)). They were hunting a white wolf , fight went well. Ambushed by tribesmen marked with six interlocking red rings, appeared to be heading down into bremron as a raiding party. Found stonethrush and made a salve. Party leveled up to 4